Day Four– Cataclysmic Events
- How long has your world been around? Millions of years. There are records dating back 6 million years ago, but evidence it’s been around longer than that.
- How old was it when your sapient species reached it (either through evolution or discovery)? About 6 million years ago
- Did a previous species dominate, like the dinosaurs, leaving a fossil record? Or is human (oid) evolution the first major species to leave a lasting record? Dragons used to dominate Ethovaa, but died out except for a tiny sub-species about the size of an Albatross.
- If a previous species was sapient, did they also leave artifacts of their society? The various races of Faerie (elves, sidhe, trolls, goblins, demi-fey, etc.) have been around almost since the beginning. Humans have been around much less, but went through an evolutionary process after traveling to Ethovaa just like humans on Earth.
- What major mountain ranges do you want or need to put into your story, what deep canyons, what crater-marked plains? The Ethovaak Mountains – where the MCs are stationed—are 24,245 ft above sea level. Kieraag Valley is 16,987 ft deep at its deepest point and is several hundred miles west of The Ethovaak Mountains. The Kiraaknos Crater is 3,300 ft wide and 2,565 ft deep.
- Are all of your scars natural, or are some man-made through technological or magical forces? Most of the scars are natural. The Kiraaknos Crater was created by the Kiraaknos battle between King Kiraaknos and The Kingdom of Inaa (aka The Kingdom of Light). Lightning and other forms of dark and light magic created an epic explosion. King Kiraaknos won.
Day Three– Mood and Setting
- Two Adjectives: bleak and hot
- Verb: struggling
- Noun: Mountain
- Climate for novel- Humid Continental -Mid-latitude zone; winters – long, cold, and snowy; summers – short and hot; deciduous trees and grasslands
Day Two – The Physical Planet
- What role do you anticipate weather playing in your story? The weather will play an important role as the characters travel through the forest in search of the elusive Maavaistra plant and as they run and hide from their pursuers.
- Do you have a lot of travel that you want to complicate with bad storms? At least one bad storm, maybe lasting a few days, will impede their travel
- Are you going to snow in your mighty heroes? This might happen in the story as a way to get a more intimate look at the characters
- Will there be a mighty battle, determined by sudden flooding? No, I don’t anticipate this happening.
10 Plot devices relating to weather:
- A severe storm full of rain, hail and thunder will impede their travel. They will have to continually stop for shelter from lightning strikes as well as push through quicksand-like mud and avoid mudslides.
- A snowstorm will snow them in for a few days. This will bring a claustrophobic mood and allow the characters to reflect on their pasts. It will reveal more personality traits and backstory.
- A sudden mighty flood could lead to a dark and epic battle.
- Summer sun would allow for roaming through the forest and good hunting. It would bring cheer to the characters.
- The cleansing sprinkle of a spring rain would bring the feeling of hope and a renewed sense of purpose.
- The heat of the sun pounding down on the characters and making them feel defeated.
- A struggle through the snow and not finding shelter can empower the characters to just hold on.
- Freezing wind gusts continually blowing out their campfire makes them have to work together to use the woods surrounding to build a make shift shelter.
- Large hail stones could crash into their tents and ruin some of their things.
- A rainbow after a particularly harsh storm could point the way to the Maavaistra plant.
Day One – Climate and Variety
- Tropical Rainforest -Low-latitude zone; thick rain forest; canopy, lush, wet heat
- Tropical Savanna -Low-latitude zone; two seasons – wet and dry, desert, barren, hot
- Marine West Coast -Mid-latitude zone; winters – rainy and mild; summers – cool; deciduous and coniferous vegetation
- Mediterranean -Mid-latitude zone; winters – rainy and mild; summers – hot and dry; shrubs and short trees
- Humid Continental -Mid-latitude zone; winters – long, cold, and snowy; summers – short and hot; deciduous tree and grasslands
- Humid Subtropical -Mid-latitude zone; winters – short and mild; summers – hot and humid, heavy rain; oaks, magnolias, and palm trees
- Sub-Arctic -High-latitude zone; winters – very cold and bitter; summer – temps above freezing; evergreen forests called taiga
- Tundra -High-latitude zone; ground is permafrost – permanently frozen ground; ground turns marshy in summer
- Ice-Cap -High-latitude zone; polar ice caps; bitterly cold; lichen and moss grow here
- 10. Desert -All climatic zones; dry; little or no rain (less than 10 inches) or little vegetation; cacti or scrub
- 11. Steppe – All climatic zones; dry; dry grasslands; 10-20 inches of rain; treeless plain; bushes and short grasses
- 12. Highland – All climatic zones; highland; cool or cold temperatures all year; timberline – point on a mountain where trees stop growing; shrubs and wildflowers
I’m going to be following http://www.web-writer.net/fantasy/days/index.html to do some world building for The Maavaistra Spell. I’ve never tried any world building, so I thought I could use some help in getting organized. I will post all of the exercises here, just to give people a behind-the-scenes look. 🙂
If anyone has links or recommendations for world building help, feel free to comment with them.